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What would i do if i was lead dev?


Mavryk_Dark-Haven

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Yea after think about it the time line would have to be way before the movies for the sith to have a whole faction, but I would liek to see the time line shift drasticly so its not around the movies because its to hard to keep it going the same direction as the movies with everyone ahving their own unique style of playing and the number of jedi ever increasing maybe put it back in the old republic so there are many jedi maybe put it in the new jedi order set after the movies

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If I were lead dev...

 

I'd order the drawing and quartering of the SOB that thought the new style of combat would go over well with the veterans that have played the game since Day 1. :blink:

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Oh i agree, however the reason for having the melee iconic profession was to let people just be melee like how brawler once was. having a spy/teras kasi means they still have weapons which is sorta how they have it now.

 

No that makes no sense. There's no reason a Teras Kasi can't pickup a blaster and use it. As there is no reason that a Commando can't fight unarmed. That's the way it should be.

 

In reality your fighting style isn't your profession but a skill used by your profession. As such melee is a skill used by a spy, smuggler, commando, officer, etc but not a profession in and of itself. Being a Teras Kasi doesn't pay the bills unless you take a job in a profession where you can use the skills.

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No that makes no sense. There's no reason a Teras Kasi can't pickup a blaster and use it. As there is no reason that a Commando can't fight unarmed. That's the way it should be.

 

In reality your fighting style isn't your profession but a skill used by your profession. As such melee is a skill used by a spy, smuggler, commando, officer, etc but not a profession in and of itself. Being a Teras Kasi doesn't pay the bills unless you take a job in a profession where you can use the skills.

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Yeah i see what u mean, but thats why i called it a Teras Kasi Monk (reasons for the monk to come) which maybe also a faction....

 

And i did not say that a Teras Kasi Monk couldnt pick up a blaster, in the old system a TKM/MPikes could use a blaster but you wouldn't be too good with one, same as a MBH/MCarbs could use unarmed fighting.

 

The New Teras Kasi monk profession will be just that, a bunch of monks who have their own faction (though the choice to go imp/reb will still be there) there role in the galaxy is yet to be found however i will try and find some information of the net to help me find it.

 

Your arguement has got me thinking of making all combat specialisations can go with any combat profession... let me think bout that for a while...

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Ithos + 20 healing, ithorians(?) are Pice loving aliens, who wouldnt to a thing to harm other people or natuer itself, the imps stole there cloning abilitys (as far as i know Kimero was destroyed duiring the clone wars) so to me it makes more sence to see an ithow medic than a itho commando, since vilonce isnt in there nature, and thows that are vilont are cased out of there sosioty in shame...

Trandos +20 streanth, like there brethren the wookies (they live in the same soler system) ithows are strong hunters, so streanth would be important to them :)

 

and as for profs, hobys what ever :P id want a ranch owner as one :P i want to be able to be a CH and go out and catch a mumma kimo and a dadda kimmo and set them up together for a night and in the morning have lots of BABY kimmos!!! :blink: lol sorry,

but somthing on that line would be cool, and having a new scem for archies called a ranch, say 8 lots :o has a large farm house and stables, with an electro fence around it! have it so you can go tothe stables and see all the CH pets in there own little habitate 24/7! and you can see them out in a small padice next to the house grazing, oh and they must be feed! you have to make sure that ther troughts are kepted full all the time! and that there stables are cleand regulay :o .

hmmm and that you can tell what pet is what (male, female) so you can set them up to bread, so basicly you could make it like a CH/BE combo prf so that means that you can look after the creatures (ch) you can Bread them natuly (BE) or you can get ther DNA and "manufactuer" them (BE) bit id add a bit of spice to that old system were you could get slightly diffrent outcomse with speshies mixs. say you add bunny DNA to a Kimo, and make one than you get a furry kimo :P iDK it would just add some "uneekness" to the mixs,\

and of cose you would have to feed them the right food eg if you had a kimo you would have to make sure there trof is full with water and meet coze they ant gonna be eating vegies.... (unless there BE pets that have been bread to do so)

hmm and lastly i think the ranch building should be BIG! it should be huge in fact, it should have a lage electro fence all around it with 1 entry point, the aculy home should be like a large home thow with a more futeristic "outdoorish" appirance and the stables, the stables would be a little harder seeing as some creaters are HUGE (kimos) /shrug :P

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I am new to the game as well as the guild so i don't know if my opinion is worth much. However, in the very least, from what I understand of the older version of the game, it does seem like it would be more interesting if you could have more than one profession. I also agree with those who believe the Jedi profession should be an earned position instead of a gimme. But mostly I would like to see SWG allow at least one secondary occupation for each character. It would be different if your alt could interact with your primary character but in my limited experience with the game i don't see how thats possible. Anyway. thats my opinion.

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I am new to the game as well as the guild so i don't know if my opinion is worth much.  However, in the very least, from what I understand of the older version of the game, it does seem like it would be more interesting if you could have more than one profession.  I also agree with those who believe the Jedi profession should be an earned position instead of a gimme.  But mostly I would like to see SWG allow at least one secondary occupation for each character.  It would be different if your alt could interact with your primary character but in my limited experience with the game i don't see how thats possible.  Anyway.  thats my opinion.

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Bro your opinion is worth the same as everyone elses, and your suggestions are great, i still have to find the correct way to implement them. Unlike the example SOE has shown, all games require balance. Most games use the simple way off good against/bad against style which makes NO character potentially stronger/better than the others. By doing this, it makes it hard to put things in games, without serious thought of how to balance it. Making Jedi a "reward" profession once more can be done, however finding a suitable balance will be hard. The way they set up the "village" was just IMO a quick way to deal with the problem, a new more realistic has to be created before i implement it. Think outside of game terms though, think more to how it would be done in RL, then we work that idea into the virtual world. I look forward to all suggestions of how to do this. But remember we have to make it so ANY player can be a jedi if they work for it, so the random medichlorian spawn within a character is out of the question unless its balanced.

 

And how the would Alts interact im not sure either, If anyone could give a suggestion it would be great. Just remember though, both toons would be on the same account and cannot be accessed at the same time.

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my 2c on the Jedi thing is this Q said to anny that mediclorians(?) lived in all living things.

so if that is the case than every person has the protentual to becoming a jedi.

well one way of portraing that is every character has a possibility of doing somthing amazing, eg your in a gun fight and you dodge a shot that could kill you.

ok so how many people do you know that could dodge a bullet, same with a laser beem, not many. but with a random roll die (figativly) any character could get a force bost, thus resuting in an amazing feet not possible buy normle means, eg dodging a laser beem.

so every one in essence has the basics of Force sensitive, just a simple luck of the draw to actate to do somthing imposible. thus as players progress and hone there abilitys thows who chose to may wish to study further into this strange ablity to do imposible feats. thus they begin to hoan there force sensitive abilitys, deeply involving quests and what not that "enhance" the abilitys to pull of somthing imposible. but it dosnt end there, as players progress and they begin to grow to understand there abilitys somthing could than happen, (not old manish cose frankly that was a pain in the butt!) but somthing maby they get a preminishon to go do a quest or somthing?? and than from there if they chose to they can than begin to do trails. now thes trials should be very hard, very long, but not to the point of frustrashion, and than after many hours of (not mindles questing or grinding!) the player finaly is able to enter the "prestege" class of Jedi Padwan, and thus starts the long long road to jedi master.

 

Aculy on that note you could have a whole line of prestege profeshions, imp royal guards, ah Antarian rangers ect ect. profeshions that take a simila road to get to such as jedi, and are consided "prestiges" profeshions, all requiaraing long amounts of time and energy into geting, and have a stong bond with the star wars univers, (antarian rangers were a sub group of people in starwars lore that helped the jedi)

 

but than as i said thats just my 2c :)

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Ithos + 20 healing, ithorians(?) are Pice loving aliens, who wouldnt to a thing to harm other people or natuer itself, the imps stole there cloning abilitys (as far as i know Kimero was destroyed duiring the clone wars) so to me it makes more sence to see an ithow medic than a itho commando, since vilonce isnt in there nature, and thows that are vilont are cased out of there sosioty in shame...

Trandos +20 streanth, like there brethren the wookies (they live in the same soler system) ithows are strong hunters, so streanth would be important to them :)

 

and as for profs, hobys what ever :P id want a ranch owner as one :P i want to be able to be a CH and go out and catch a mumma kimo and a dadda kimmo and set them up together for a night and in the morning have lots of BABY kimmos!!!  :blink:  lol sorry,

but somthing on that line would be cool, and having a new scem for archies called a ranch, say 8 lots :o has a large farm house and stables, with an electro fence around it!  have it so you can go tothe stables and see all the CH pets in there own little habitate 24/7! and you can see them out in a small padice next to the house grazing, oh and they must be feed! you have to make sure that ther troughts are kepted full all the time! and that there stables are cleand regulay  :o .

hmmm and that you can tell what pet is what (male, female) so you can set them up to bread, so basicly you could make it like a CH/BE combo prf so that means that you can look after the creatures (ch) you can Bread them natuly (BE) or you can get ther DNA and "manufactuer" them (BE) bit id add a bit of spice to that old system were you could get slightly diffrent outcomse with speshies mixs. say you add bunny DNA to a Kimo, and make one than you get a furry kimo :P iDK it would just add some "uneekness" to the mixs,\

and of cose you would have to feed them the right food eg if you had a kimo you would have to make sure there trof is full with water and meet coze they ant gonna be eating vegies.... (unless there BE pets that have been bread to do so)

hmm and lastly i think the ranch building should be BIG! it should be huge in fact, it should have a lage electro fence all around it with 1 entry point, the aculy home should be like a large home thow with a more futeristic "outdoorish" appirance and the stables, the stables would be a little harder seeing as some creaters are HUGE (kimos) /shrug :P

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Ok... firstly the Species Attributes...

 

Ithorians: Medics maybe a suitable race however i was trying to avoid a profession-preffered attribute. Coz not all ithorians would want to be medics. Maybe intelligence, which could be a + bonus to all crafting/medic profession, plus also it would help slightly in the combat profs.

 

Trandoshans: I Had thought about + strength bonus however i wanted each species abilities to be unique...

 

Your Obsessively LARGE and detailed suggestion of a ranch owner, lol another one to think over. But i know where u are going with it and it could be incorporated into the Breeder hobby profession, (maybe with the help of a new Ranger iconic profession and a hunter specialisation (someone who gathers food, which could come under the gatherer prof as well) it maybe possibe).

 

Inclusion of a Ranch wouldnt be too hard. However the way you have them breed maybe difficult. Maybe having it the offspring keeps its fathers looks and its mothers stats (or vice versa) would make it easier. The uniqueness of a furry Kimo, while a great idea, would be too hard. Imagine the amount of possibilities that can be created... it would be too hard to do (though possible as seen in other games). The game engine and servers wouldnt be able to cope, plus the added lag each unique creature would create...

 

Having the creatures within the farm shouldnt be too hard, all it requires is a non-spawn area (to stop wild creatures spawning inside), A solid barrier (so the creatures can't leave), and the basic sub routines of a wild creatures movement (to make them roam freely within, instead of having statues like u do inside as furniture).

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my 2c on the Jedi thing is this Q said to anny that mediclorians(?) lived in all living things.

so if that is the case than every person has the protentual to becoming a jedi.

well one way of portraing that is every character has a possibility of doing somthing amazing, eg your in a gun fight and you dodge a shot that could kill you.

ok so how many people do you know that could dodge a bullet, same with a laser beem, not many. but with a random roll die (figativly) any character could get a force bost, thus resuting in an amazing feet not possible buy normle means, eg dodging a laser beem.

so every one in essence has the basics of Force sensitive, just a simple luck of the draw to actate to do somthing imposible. thus as players progress and hone there abilitys thows who chose to may wish to study further into this strange ablity to do imposible feats. thus they begin to hoan there force sensitive abilitys, deeply involving quests and what not that "enhance" the abilitys to pull of somthing imposible. but it dosnt end there, as players progress and they begin to grow to understand there abilitys somthing could than happen, (not old manish cose frankly that was a pain in the butt!) but somthing maby they get a preminishon to go do a quest or somthing?? and than from there if they chose to they can than begin to do trails. now thes trials should be very hard, very long, but not to the point of frustrashion, and than after many hours of (not mindles questing or grinding!) the player finaly is able to enter the "prestege" class of Jedi Padwan, and thus starts the long long road to jedi master.

 

Aculy on that note you could have a whole line of prestege profeshions, imp royal guards, ah Antarian rangers ect ect. profeshions that take a simila road to get to such as jedi, and are consided "prestiges" profeshions, all requiaraing long amounts of time and energy into geting, and have a stong bond with the star wars univers, (antarian rangers were a sub group of people in starwars lore that helped the jedi)

 

but than as i said thats just my 2c :)

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The basis of what your suggesting is what they had for the entrance of the force village. You had to complete various task that added to your sensitvity to the force (in the villages it was "glowy"). the way you have put it, means its random... this could go either way, someone could get it within a week if they are lucky or someone could take a year, an extreme case of bad luck. Great idea, but you have to look at all the options in including random elements...

You would also need to review other details like how far through one of the other iconic professions to become "glowy" and stuff like that.

 

Once the player makes the rank of padawan, i beleive the use of a jedi knight/master to accompany them is in favor. And with the two players working together, they can reach their goals. The Padawan makes Knight and then chooses their own paddawan, the Knight makes Master and chooses whether to choose another padawan.

 

If you could expand on the prestige class idea, i would be glad to find away to include it

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Ranch #2 (cose mav made me post this :P lol)

 

thinking it over the Ranch owner (heck you could jsut call it a ranger) i would say was this a Master Ranger/CH/BE from the old system, so tehy have tracking,traping,camping,foraging,harvesting,Creature taming,creatreu making(be) prof all in one, pluse you could add to the idea that was posted befor this, have it so the rancher has the ability to "grow" food stuf, (beries, corn, rice, wheet ext ext.) say if you add that thow maby adding a small sub buling on the side of the farm house thats made of glass so basicly a hydroponics shed not to big but enough to give the basicl idea of growing crops without aculy "wasing" planet space with crops, (this would also add a need for foraging, eg you forege and you may get seeds for say black berrys, thus you can go plant them and grow black berrys) i would aslo add to that say you can only grow say 3 items, so that way no one person can hord the market)

and have it on the same stats as a harvester, you plant the seen, (water it, furtalise it) and within say a day (24rl hours) you can go and "harvest" some black berrys, and than every day (depending on how well you keep them furtalised and warted) you can harvest again, ext ext.

thus also folowing on a simmila thread, with the Nerf heder, you could make it that the creatuer you "breed" you can say breed a bantha, and get a baby bantha, than you have to rase it up to adult hood, (again say it takes a few days/weeks) but you ahve to feed it, and depending on the quality of food you give it, say baths, groming ext ext than once its an adult you can "sheer" it and get a bantha pelt fur, and the quality of it is determind on how well you kepted the animaly, (the banthas fur grows back in a few weeks) thow skin you would umm.. well lets just say same sinero, just youll umm.... lets jsut say may he rest in pice.....

that way the Rancher becomes a viable prof that every one wants, while not a combat oriantated prof, they can track for people much like the old system, and use there creatures to fight, but they them selfs dont have much in the term of combat abilitys, but they would be a valuble member of the comunity, providing pets, and crafting items, and hunting abilitys for all players of the comunity.

 

and ill get back to you with the "prestiges" profeshion idear :P

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ok first of with jedi, let me be a little more clear with it.

say ok every one has the chance to become jedi, and every one has the chance to pull of an imposible feet, but say how bout somthing like this for the progress of FS and becoming jedi.

 

1: you select your profeshion/sub/hobby than you play, once you get half way through you Main prof, (dosnt mater on how many lucky things has happend or not) a quest appirs in your jernal, all the quest is, is a sort of feeling that you "feel" like you must do somthing, you go do the quest, (if you wish you dont have you) and than every few levels after that another "feeling" quest happens (now all thes quests have maltable endings, so some may chosse to finish somthign buy fighting, some may chose deplomisy. (this means that any one can do them not jsut the fighters) now each of thes quests gives your character a hiddend +1 in good/evil/nutral(if aplicable) (characters cannont check this this is purly for game mechanics) so players choise in ways to compleast a quest is were thes come from. say you have to get an item from someone, you can A) kill them (+1 Evil) B) Pay them what they ask (+1 Good) C) barter with them to get the price down, so you dont pay the full amount but you still pay (+1 Nutral)

so you finaly make Master in your main prof, say you now have somthing like a +3 good, +1 nutral +0 evil atm thes mods mean nothing.

 

2: ok so youve mastered your profeshion, youve done thes "feeling" quests now you have a choise you can eather do nothing and keep your prof, or you may be eligable for any one of the Prestige Profeshons (below) or you can chose begin the path of Jedi. (now at this stage a player should have been in the game for at least a few months in my opiniton, it should be somthing you can get over night) but anyway at master the player can than select to begin honing thes "lucky" abilitys. thus the player begins to do a sires of self appointed quest (they appire in his jernal much as the feeling quests) the player than gose and dose thes quests again 3 desishons good/evil/nutral all adding to that original quoter. thes quests should be long, hard, involving and show the player a sence of achevment when doing them. thes quests also give another modifer thow other than the g/e/n they also give a +1 to force Sensitiveity. players who are not on the road to jedi have a +0 this is enough to give them a random roll of good luck, were as thes modifires means that ths player is more likly to have good luck. this modifier gose to say +5 at this stage.

 

3: ok so the player has finished the feeling quests and now has a modifer of +5 to there force sensitivity. this means they now understand the basic prinsipals of the force. now comes the tricky part. how to implement padwanship now this is all determind buy the timeline. if its old republic than maby they are allowed access to a jedi temple were they may speek with a master, if its during the time of the rebellion than perhaps they gain access to a force cave and may speek with the ghost of an anchent jedi master? or perhapes it could be in the New republic in wich case it allows them acsess to the jedi acadimy on yaven? but in anycase a player reseves a quest to seek a jedi master. now this is were thows G/E/N mods come into play. a character with more G than the others is sent to a "good" jedi for training to become a "Good" jedi, thows with more evil are sent to a Dark jedi to beocme dark jedis and a Nutral will be sent to a jedi who cares not for good or evil. this part of the training is simply like an old skill traner, you go speek to them lern the jedi code (G/N) sith code (E/N) and to gain there first level in jedi padwan and the basics of lightsaber combat/force powers/ heiling (or saping for evil) and defence. they also reseve the matirials to creat there starter lightsaber.

 

4: OK so there a padwan the first thing they need to do is find another player who is a jedi knight to mentor them, this would give them a bonuse to there abilitys, an enhancement to there exsperiance. i would say that it isnt requard to go from padwan to knight (becase the first few jedi wouldnt be able to do anything otherwise) but its must faster to be mentord. thow i would say a jedi Knight must mentor at least 2 padwans to Knight hood befor they them selfs can become a jedi master. i would say buy a time a player reachers a jedi master they should ahve a +20 on force sensitive checks (5 per lvl, so 5 for the trails, 5 for padwan, 5 for knight and 5 for master)

 

oh and lastly i think jedi should be able to keep 1 ability from there old profeshons, (you automaicly lose ablitys as you level, you gain padwan you lose master of what every your prof was, so basicly you replace your levels without aculy loosing them) so say if you were a BH befor you went onto jedi than say you have a choise to keep your tracking or traping teckneeks, so that means you could be a master jedi who can use all of the traps that a master BH could but you no longer gain any other benifits from your old prof (this is for game balance)

ok thats about every thing that i can think of, :lol: any way its just an idear

 

ok prestige profeshons... i would say that players must meet certain requiaments befor one can become a Prestege profeshion

ok say if you wish to become a Impirial Royal Guard than (as due to star wars lore) you must be an Impirial and you must have studed Teriskasi (while pike as a secondy would be required it would be a benifit) and you must also have say at least 50,000 imp fp. once you are master TKM and have the prestige points than you will automaticle gain an Gmail from the impirial accadimy saying that you have showen great promis and loyal to the empire. it gives you a quest (you dont have to do it if you dont want to) to go see a "retired" Royal guard and thus starts the long quest to become a royal guard Prestige prof. (unlike jedi you would not be able to keep any abilitys from your old prof because a royal guard simply replacers them with beter abilitys anyway)

 

while the Royal guard is the most stinginet on requiaments ther are several others to chose form such as the Antarian rangers (the reb veshion of the Royal guards, just for jedi not the emp :P) to quolify for this prestige prof a player must have at least 50,000 reb fp and be master in eather Officer,commando,spys. again simmila begining as the imp once you meet the pre-recks a gmail appirss and you may begin the quest if you wish. (ARs retain ability from there previos profeshion such as if they were Officers than they retain some of there group buffs)

 

ok another Prestegis could be an Arc Trooper while not aculy a clone trooper this one is based of the idea of one. a reb/imp/nut prof any one can become it as long as they are eather commando or officer. other pre-recks havent been determid yet :blush:, Arc tropers do not retain any old class abilitys due to the fact they gain abilitys in both commando and Officer.

 

and the last one would be Crime Lord, this one i would say must be nutral!!! (thow dosnt mean they carnt be parshaly inclind towars eather the rebs or imps) but anyone who is eather Spy,Smuggler,BH or officer may chose this prestiges prof. thow unlike the others this one dose not require any traners due to the fact that Crime lords are not maid they are born :P a Crime lord retains 1 ability of there previos prof.

 

ill post up a litly later with more exsplanations and abilitys that thes prestege profeshons could have

as for now im sure mav is swaring at me :P

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  • Executive
You guys ever notice that in many many other star wars games, that one of the animals present is the nerf? WHY HAVEN'T THEY ADDED THEM???

7653[/snapback]

 

because if they add the Nerf Creature, the SOE crew admit that they are nerf herders..? :giggle:

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You have some very good ideas, are yu going to be posting this on the swg forums in the development discussion? These are some ideas that I have discussed with people I have meet while playing Lumber jack profession(to get rid of the trees on dath) Player made space stations, player made enclaves(not a guild full of jedi, but structures that you can build and use as guild halls, houses etc that resemble the jedi enclaves on yavin IV but more customizable.)

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I went to the Light Jedi enclaves last night with Ke' and Shawkorrr and absolutly loved the place. Hell yeah i'll be putting these in, maybe instead of a guild hall we have these??

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I went to the Light Jedi enclaves last night with Ke' and Shawkorrr and absolutly loved the place. Hell yeah i'll be putting these in, maybe instead of a guild hall we have these??

7669[/snapback]

 

It would be nice for SancT to have its own enclave, don't you think?

 

A gathering place for all the SancT Jedi...

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Ranch #2 (cose mav made me post this :P lol)

 

thinking it over the Ranch owner (heck you could jsut call it a ranger) i would say was this a Master Ranger/CH/BE from the old system, so tehy have tracking,traping,camping,foraging,harvesting,Creature taming,creatreu making(be) prof all in one, pluse you could add to the idea that was posted befor this, have it so the rancher has the ability to "grow" food stuf, (beries, corn, rice, wheet ext ext.) say if you add that thow maby adding a small sub buling on the side of the farm house thats made of glass so basicly a hydroponics shed not to big but enough to give the basicl idea of growing crops without aculy "wasing" planet space with crops, (this would also add a need for foraging, eg you forege and you may get seeds for say black berrys, thus you can go plant them and grow black berrys) i would aslo add to that say you can only grow say 3 items, so that way no one person can hord the market)

and have it on the same stats as a harvester, you plant the seen, (water it, furtalise it) and within say a day (24rl hours) you can go and "harvest" some black berrys, and than every day (depending on how well you keep them furtalised and warted) you can harvest again, ext ext.

thus also folowing on a simmila thread, with the Nerf heder, you could make it that the creatuer you "breed" you can say breed a bantha, and get a baby bantha, than you have to rase it up to adult hood, (again say it takes a few days/weeks) but you ahve to feed it, and depending on the quality of food you give it, say baths, groming ext ext than once its an adult you can "sheer" it and get a bantha pelt fur, and the quality of it is determind on how well you kepted the animaly, (the banthas fur grows back in a few weeks) thow skin you would umm.. well lets just say same sinero, just youll umm.... lets jsut say may he rest in pice.....

that way the Rancher becomes a viable prof that every one wants, while not a combat oriantated prof, they can track for people much like the old system, and use there creatures to fight, but they them selfs dont have much in the term of combat abilitys, but they would be a valuble member of the comunity, providing pets, and crafting items, and hunting abilitys for all players of the comunity.

 

and ill get back to you with the "prestiges" profeshion idear :P

7570[/snapback]

 

Yes that idea is great, i will be inserting it in soon :H5: anyone else interested in adding some opinions about the Ranger?

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Yes that idea is great, i will be inserting it in soon :H5: anyone else interested in adding some opinions about the Ranger?

7671[/snapback]

 

Ranger or Rancher?

I can see bringing back Ranger as a side-profession, but a Rancher to me sounds more like a hobby for a retired combat class. I'm not kidding/flaming.

 

In Ep3, we see Smee's husband, who lost his legs trying to recover his wife from the Tuskens. He could be considered a rancher in this manner, as he seemed to have some combat experience, but had the Farm all the same. Owen, on the other hand, was raised a farmer and proves his displeasure in Ep4 to Luke about hanging out with Ben Kenobi...and all that adventuring nonsense.

 

When will we see these changes implemented...I can hardly wait.

B)

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ok first of with jedi, let me be a little more clear with it.

say ok every one has the chance to become jedi, and every one has the chance to pull of an imposible feet, but say how bout somthing like this for the progress of FS and becoming jedi.

 

1: you select your profeshion/sub/hobby than you play, once you get half way through you Main prof, (dosnt mater on how many lucky things has happend or not) a quest appirs in your jernal, all the quest is, is a sort of feeling that you "feel" like you must do somthing, you go do the quest, (if you wish you dont have you) and than every few levels after that another "feeling" quest happens (now all thes quests have maltable endings, so some may chosse to finish somthign buy fighting, some may chose deplomisy. (this means that any one can do them not jsut the fighters) now each of thes quests gives your character a hiddend +1 in good/evil/nutral(if aplicable) (characters cannont check this this is purly for game mechanics) so players choise in ways to compleast a quest is were thes come from. say you have to get an item from someone, you can A) kill them (+1 Evil) B) Pay them what they ask (+1 Good) C) barter with them to get the price down, so you dont pay the full amount but you still pay (+1 Nutral)

so you finaly make Master in your main prof, say you now have somthing like a +3 good, +1 nutral +0 evil atm thes mods mean nothing.

 

2: ok so youve mastered your profeshion, youve done thes "feeling" quests now you have a choise you can eather do nothing and keep your prof, or you may be eligable for any one of the Prestige Profeshons (below) or you can chose begin the path of Jedi. (now at this stage a player should have been in the game for at least a few months in my opiniton, it should be somthing you can get over night) but anyway at master the player can than select to begin honing thes "lucky" abilitys. thus the player begins to do a sires of self appointed quest (they appire in his jernal much as the feeling quests) the player than gose and dose thes quests again 3 desishons good/evil/nutral all adding to that original quoter. thes quests should be long, hard, involving and show the player a sence of achevment when doing them. thes quests also give another modifer thow other than the g/e/n they also give a +1 to force Sensitiveity. players who are not on the road to jedi have a +0 this is enough to give them a random roll of good luck, were as thes modifires means that ths player is more likly to have good luck. this modifier gose to say +5 at this stage.

 

3: ok so the player has finished the feeling quests and now has a modifer of +5 to there force sensitivity. this means they now understand the basic prinsipals of the force. now comes the tricky part. how to implement padwanship now this is all determind buy the timeline. if its old republic than maby they are allowed access to a jedi temple were they may speek with a master, if its during the time of the rebellion than perhaps they gain access to a force cave and may speek with the ghost of an anchent jedi master? or perhapes it could be in the New republic in wich case it allows them acsess to the jedi acadimy on yaven? but in anycase a player reseves a quest to seek a jedi master. now this is were thows G/E/N mods come into play. a character with more G than the others is sent to a "good" jedi for training to become a "Good" jedi, thows with more evil are sent to a Dark jedi to beocme dark jedis and a Nutral will be sent to a jedi who cares not for good or evil. this part of the training is simply like an old skill traner, you go speek to them lern the jedi code (G/N) sith code (E/N) and to gain there first level in jedi padwan and the basics of lightsaber combat/force powers/ heiling (or saping for evil) and defence. they also reseve the matirials to creat there starter lightsaber.

 

4: OK so there a padwan the first thing they need to do is find another player who is a jedi knight to mentor them, this would give them a bonuse to there abilitys, an enhancement to there exsperiance. i would say that it isnt requard to go from padwan to knight (becase the first few jedi wouldnt be able to do anything otherwise) but its must faster to be mentord. thow i would say a jedi Knight must mentor at least 2 padwans to Knight hood befor they them selfs can become a jedi master. i would say buy a time a player reachers a jedi master they should ahve a +20 on force sensitive checks (5 per lvl, so 5 for the trails, 5 for padwan, 5 for knight and 5 for master)

 

oh and lastly i think  jedi should be able to keep 1 ability from there old profeshons, (you automaicly lose ablitys as you level, you gain padwan you lose master of what every your prof was, so basicly you replace your levels without aculy loosing them) so say if you were a BH befor you went onto jedi than say you have a choise to keep your tracking or traping teckneeks, so that means you could be a master jedi who can use all of the traps that a master BH could but you no longer gain any other benifits from your old prof (this is for game balance)

ok thats about every thing that i can think of,  :lol: any way its just an idear

 

ok prestige profeshons... i would say that players must meet certain requiaments befor one can become a Prestege profeshion

ok say if you wish to become a Impirial Royal Guard than (as due to star wars lore) you must be an Impirial and you must have studed Teriskasi (while pike as a secondy would be required it would be a benifit) and you must also have say at least 50,000 imp fp. once you are master TKM and have the prestige points than you will automaticle gain an Gmail from the impirial accadimy saying that you have showen great promis and loyal to the empire. it gives you a quest (you dont have to do it if you dont want to) to go see a "retired" Royal guard and thus starts the long quest to become a royal guard Prestige prof. (unlike jedi you would not be able to keep any abilitys from your old prof because a royal guard simply replacers them with beter abilitys anyway)

 

while the Royal guard is the most stinginet on requiaments ther are several others to chose form such as the Antarian rangers (the reb veshion of the Royal guards, just for jedi not the emp :P) to quolify for this prestige prof a player must have at least 50,000 reb fp and be master in eather Officer,commando,spys. again simmila begining as the imp once you meet the pre-recks a gmail appirss and you may begin the quest if you wish. (ARs retain ability from there previos profeshion such as if they were Officers than they retain some of there group buffs)

 

ok another Prestegis could be an Arc Trooper while not aculy a clone trooper this one is based of the idea of one. a reb/imp/nut prof any one can become it as long as they are eather commando or officer. other pre-recks havent been determid yet  :blush:, Arc tropers do not retain any old class abilitys due to the fact they gain abilitys in both commando and Officer.

 

and the last one would be Crime Lord, this one i would say must be nutral!!! (thow dosnt mean they carnt be parshaly inclind towars eather the rebs or imps) but anyone who is eather Spy,Smuggler,BH or officer may chose this prestiges prof. thow unlike the others this one dose not require any traners due to the fact that Crime lords are not maid they are born :P a Crime lord retains 1 ability of there previos prof.

 

ill post up a litly later with more exsplanations and abilitys that thes prestege profeshons could have

as for now im sure mav is swaring at me :P

7577[/snapback]

 

1) Yes this could work, especially with the choosing of your own path (good, nuetral, bad)

 

2) Yup, ok good.

 

3) Ok firstly i do not know if ill change the timeline (may have to make up a poll)

but going by the current timeline i beleive these Jedi Masters should be in either enclave (obviously Good in light, bad in Dark) and the nuetral should be at the Old Jedi Ruins on Dantooine. A suggestion for the light Jedi Master would be Master Quinlan Vos (one of the few to survive the purge) who i have pictured in the new species poll as the Kiffar. Darkside could be a spirit from Exar Kun, Darth Bane or someone similar. and not sure about nuetral.

 

I would prefer that all "prestige" professions need more than one person to do, eg Jedi: Padawan and Knight. Which is what happens in the real universe.

 

Keeping one skill, yeah sounds like a good idea. Though how this would be done in the nge profession tree, im not sure...

 

Ill do up a post about the prestige professions later.

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