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Faerr

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Faerr last won the day on February 6

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    Formerly known as Faerr.
    Keep your wits sharp, and your blade sharper.
    twitch.tv/vandiia

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  1. Even for apple VR has turned out to be a money drain. There's just something uncanny or uncomfortable about it. Maybe it's because the infrastructure around VR is not developed enough, maybe VR themselves needs to get smaller and lighter, I don't know. Even if it was as small and light as a sunglasses I don't feel like I'm missing out on anything with just monitors instead of VR. I suppose the biggest fear of any tech company is to miss out on any big tech trend. So even if VR doesn't become a big hit, even if they loose tons of money on it that's okay, for them. Because as far as they're concern it's better to be safe than sorry when it comes to potential new techs.
  2. Looks like he's having a good day 😄
  3. Fascinating documentary about major developments that happened in EVE. I have never played EVE, probably never will as it is too dystopian and limited in it's scope but I've always been interested in it, always enjoyed watching eve journalists explain intricate events happening in EVE and relations between EVE organizations. Star Citizen is not too rosy either but in EVE you can't walk, you're plugged in to your ship, you can't drink, you can't explore planets, you can't enjoy a beautiful sunrise and you're just a ship doing ship stuff. But nonetheless EVE has a fascinating society, beyond a community I think, I don't want to call it just a community at this point. And has many lessons for the future of Star Citizen. It's long... When you're available pop some popcorn grab a drink and enjoy, you won't regret it.
  4. Welcome Argenta, if it is adventure that you seek, this is a good place to be in for you. I take it that you won't be the most stationary member of our org and usually do your own thing. Whenever you need companions we will be there and accompany you in many adventures as our paths cross throughout your nomadic journeys. This is the way.
  5. It is honorable to join a community not for personal exploits but with the drive to add something to that community. Welcome abroad Savage. This is the way.
  6. You'll fit right in, welcome. As the Star Citizen and Squadron 42 is heavily w.i.p. For now to grasp the fundamentals we have space bujutsu as you might have seen, there are salvage events going on which I haven't been to as I'm absent from the game in general these days. Maybe this winter after 3.20 I want to be more active aswell. Other than that what I found most fun and informative has been watching lore videos about SC universe. Because not only it's fun, the lore is full of insights into the things you might want to do in the verse and how the verse works in general. Whether you want to mine, salvage, be a merc or milita pilot knowing how the SC galaxy turns, what makes those stars shine, what drives EUU, Banu, Xian, what lucrative enterprises are there and where and when and all of it's innworkings is a crucial benefit wherever you go within the verse. So watching channels like Astrohistorian and reading lore books is fun and rewarding.
  7. For those who don't know, Mac condenses all new information CIG has put out into relatively short videos:
  8. Good read btw there is a firefox extension with a githab page that deals with all kind of paywalls for all sites quite well firefox extension: https://gitlab.com/magnolia1234/bypass-paywalls-firefox-clean Investors must realise the pendulum of history is swinging to Bidenomics https://www.ft.com/content/fd660fdc-39f8-4cb0-8d8f-5f4938667414
  9. Some parts of it that catched my eye: - HOWEVER there was a statement made in passing about "...wishing to see something big like the Pioneer coming out this year..." and the comment was made "You really should come to Citizencon this year, I think you'd be happy." - There will NOT be "player ownership" of stations in-game. Players and groups can "control" stations if they have people on them and block people from entering them, but the idea of owning them (i.e. POS owning in EvE) won't happen. A Sanctuary "controlled" station? - Player housing and ownership will absolutely be a thing, but it's expected to be instanced and like "owning an apartment", but because of server instancing/meshing, you could have any number of people actually owning "Flat 23 B" in a hab tower. Players will also be able to own multiple housing units around the 'verse. This one seems odd, I remember reading before about houses being physicalysed and unique . Did they changed their minds on this? Or is this just for alpha? - AI Systems like ChatGPT won't be used to supplement things in the game because of proprietary reasons. - There was a long and complicated discussion about the economy and the effect of the Hull-C on the economy, but the gist of it is that certain ships are considered as "haulers" while others are considered as "delivery" ships. Ones that are able to land are "Delivery" while "haulers" carry stuff from one station to another and have inter-stellar capability. Todd Papy did state he didn't particularly see the Hull-C as inter-stellar. Which is a bit weird. But the long and short of it was that they don't really have a projection on how the Hull-C will affect the economy yet. Most of this conversation was focused around how players could move things between Pyro and Stanton, nothing was really said about the Hull-C's effect on things when it comes into 3.20. They can have a projection, it's all volume dependent. Effect of a delivery on market price is dependent on relative size of the delivery compared to total volume of market circulation for that product. How many people will have Hull-C's and do hauling is also gonna be detrimental. - CIG realize what a mess the "updated Cutlass" price debacle was and double, double pinky swear that any time there will be a price increase on existing ships, it will be advertised well beforehand on Spectrum. - Passenger transport missions will come after freight transport missions.
  10. Have you seen AtlasOS? It's windows with all the things you don't want in a game setup removed. https://atlasos.net/downloads It's open-source and licensed under GPL-3.0
  11. Thanks for reading it. Perhaps it's too early yet to talk about all these. Nonetheless I never looked at PU as the actual stuff, even if PU had all the features completed and ready for launch it will still be just PU in my eyes. After posting this here I copy-pasted the part where I tell my plan on Spectrum, it got many comments but %90 of them was just meme comments trolling about how it is taking forever to develop the game and others were saying it will just be like PU and there is nothing special about it. Only a few of them seemed to share my exitement about the launch and actually tell me about their plans, maybe not everyone is as fascinated and exited about this game as me.. Now that you mention it I never looked at "PvP on launch day" from org's perspective... Not only players but orgs will be like hyenas fighting to be the first claimants of systems. Maybe I should change my plans of staying safe and simple and fight for our org in first day, as all of us should do. 🙂 I must have spent so much incalculable hours staring at the Star Map... I always imagined how the worlds would look based on their wiki descriptions and where I would go for exploration and where it would be nice to build myself a nice shack. But it never occured to me that our org would be claiming one of those star systems or a part of it. My humble suggestion would be that maybe you decision makers might like Kellog and Leir. Whoever controls Kellog controls Branaugh as well and Branaugh has no large jump tunnel, in case of an unfavourable war with an enemy group Branaugh would turn up to be helms deep in space 😄 wiki claims that UEE found this system to be not worth the effort, unprofitable and so it remained unclaimed. But I don't believe that, it might be unprofitable for an empire but I'm sure there are many profits to be made there for an org. Leir on the other hand might be such a contested system, I think it will prove to be more valuable than any other unclaimed system. It's well connected to 3 out 4 major factions, Vanduuls, Banu and UEE, rich in resources, it's planet is rocky and mountainous. For what it's worth it's local population is said to have strong ships and it's cities produce high quality materials. They might be isolationist and refuse to export anything they have. But if we can have a good standing with these local people we can buy their high quality goods and do the exporting ourselves... 😄 Nonetheless Leir is high on my travel list and will be one of my most visited systems probably. Victoria 3 tho I've been preoccupied with some cumbersome jobs lately 😄 (these days I can't find much opportunity to play anything) other than that I want to get back to Stellaris at some point. Stellaris is amazing, in some great multiplayer sessions it becomes like the star wars senate scenes and clone wars. It would be brilliant to play stellaris with star citizen, sancuary folk if we can organise such an event at some point. Are you interested in grand strategy games? Do you play any of them, if so which one is your favorite?
  12. I thought this would be an excellent talking point for all of us. I can't wait for the day 1 launch so I always think about the first systems I want to travel and first things I want to do and I'm sure everyone here shares these thoughts. Also talking about the first things we want to do would be a good ice breaker and allow us to align our interests and plans for the launch. Maybe as the "launch state" of the game becomes more and more predictible with all the parts of the game completing development, we can start discussing our day 1, or "First 50" days launch strategy and cooperate with our members to do what they want to do while also contributing to sanctuary in some capacity. For instance if a member wants to mine, Sanctuary should be able to tell that member "okay how about you mine x mineral because it's in our plans to focus on mining activities on these x,y,z minerals in these x,y,z star sytems". So this way A) Our members would be doing what they want to do and B) They would be contributing to our commonwealth and interests at the same time. I heard there was going to factory ownership, some degree of industry game play but I don't know the extend of it. Of course this is not something we can do right now since we are not yet close enough to launch day and everything, all the values and metas are still unpredictible and hold the potential to get overhauled at the whim of Mr. Robert. 😄 So we can just start by expressing the first things we want to do and our own individual launch plans. So here I go : I have the most fun when... except mining and salvaging I have too much fun doing several different things. Dogfights are so much fun, with ship and fps combat is fun, but also just talking to random people, meeting new people in the verse and doing things with them, going on random adventures with new fun, crazy people I meet and inventing new stuff to do and inventing our own missions and creating our own adventures is just as fun as pvp for me. I just don't like minning and salvaging at all But I don't want to get into pvp at Day 1 because I predict that in open star systems pvp is going to be chaotic. I think it will be foolish to start blasting on day one. So I will focus on pve and mastering every single modifier, every aspect of the structure of the game. Even if I don't do all the jobs and mission, I want to know what every mission's advantages, disadvantages, profit margins. I want to learn every meta, learn every modifier, how to stack them, how to combine them, how to min max everything. That's what I was doing back when I was really into hoi4 grand strategy. In our discord communities we would come together 10-20 people who knew the game very well, we would divide into two teams and develop our war industries and wage wars all night. I always liked strategy but I discovered just how much I enjoy strategy games when I discovered paradox games. I discovered that I love combining all the modifiers and min maxing obsessively but like a healty enjoyable, in check kind of obsession . So that's how my first days gonna be, I will be "testing the waters" so to speak. I want to know everything about the ocean and where will I swim and what risks will I face before I jump in. I will be starting with basic simple PvE missions, first simple cargo missions and then simple fps missions, as I start making a little wealth, I will purchase an RSI Scorpius or something like that, a heavy fighter that can do relatively higher paying pve combat missions. I will either have an npc turret gunner or convince a friend to do it for free. With that heavy fighter I will accumulate more wealth to get a big cargo ship. I will star hauling big, calculated, lucrative cargo at maximum distance across safe systems and at that point I will no longer have any worries about finances and then maybe I will setup a small home in a nice planet. I want to get bigger and bigger ships like this and get higher and higher profits with big hauling and eventually get a hammerhead and donate it to Grand Sanctuary Armada. And that will conclude my "First Plan", only when I completely fullfill this first plan I will embark on a new journey and make a new roadmap, but until then this is my launch plan from Step 1 to Final Step. This is the way. What are your plans? Maybe someone elses plans can inspire me or I can learn new things, so I'm really curious what's everyones day 1 plans and wishes are so please tell me!
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