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Profession speshalization


Kavos

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ok all this information comes direactly from the SWG main web sight, under the chose your parth tabe

 

Speshalizations

 

jedi - Sword or pike

 

Smuggler - Unrmored combat or Pistols

 

bounty Hunters - Carbines or Rifles

 

Commandos - Rifels or Swords

 

Officer - Pistoles or Fencing

 

Medic - Pistoles or Combat medicine

 

spy - Carbines or Manhunting

 

Trader/ent - none :cussing:

 

Specials

 

Jedi - Meditation :woot:

 

Smugglers - Spice Smuggling :woot: Dirty Fighting

 

bounty hunter - Subjugation, Investigation, Dirt Tricks

 

Commando - Heavy Weapones, Explosives

 

Officer - Leadership, Tactics, Strategy

 

Medic - wound healing, Revive

 

Spy - Steath and concealment, anti-personnel devicers and traps, counter measures

 

Trader - recorse gathering, crafting

 

Entertaner - Music, Dancing, Image Desighning

 

ok so this is all just on there main web sight, some stuff are already in some isnt, i have no clue about when half of this stuff will be implemented if ever, im just telling you whats on there main sight :) enjoy

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officers and pistols....meh...and FENCING...WTH!?!?! i mainly try to use carbines for that 50m range...god somethings just dont make sence

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ok all this information comes direactly from the SWG main web sight, under the chose your parth tabe

 

Speshalizations

 

jedi - Sword or pike (Ever heard of light sabres? or force powers?)

 

Smuggler - Unrmored combat or Pistols (Fair enough)

 

bounty Hunters - Carbines or Rifles (Yeah that works)

 

Commandos - Rifels or Swords (Ummm WTF? what king of commando use a sword over a rocket launcher?)

 

Officer - Pistoles or Fencing ( A fencing officer?? Nope... and i would of gave them carbs)

 

Medic - Pistoles or Combat medicine (Agree with that one)

 

spy - Carbines or Manhunting (Good, but pistols would of been better IMO)

 

Trader/ent - none  :cussing: (No comment)

 

Specials

 

Jedi -  Meditation  :woot: (Wewt one thing ive wanted to do)

 

Smugglers - Spice Smuggling  :woot:  Dirty Fighting (Finally wewt!)

 

bounty hunter - Subjugation, Investigation, Dirt Tricks

 

Commando - Heavy Weapones, Explosives

 

Officer - Leadership, Tactics, Strategy

 

Medic - wound healing, Revive

 

Spy - Steath and concealment, anti-personnel devicers and traps, counter measures

 

Trader - recorse gathering, crafting

 

Entertaner - Music, Dancing, Image Designing

 

 

12531[/snapback]

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Helio's message on behalf of Rogue 5

 

 

The intent of the Expertise System is to allow players to differentiate themselves from others within their profession.  Expertise can impact a wide variety of properties of a character. They can grant new commands, abilities or schematics, improve existing abilities and actions or increase overall performance in a given area.

 

In most cases, a specific expertise can be increased successively by spending multiple points in the same expertise "box", with each point spent granting an additional bonus to the properties that a particular expertise effects. Every "click" or "purchase" in the expertise interface will cost you one Expertise point.   You will begin to accrue Expertise points to spend at level 10. At level 10 you will start out with 5 Expertise points to spend which will put you well on your way to customizing your character in the manner of your choosing. After level 10 you will receive 1 expertise point every other level.

 

The combat classes will initially have two seperate trees available to them - one “Path” and one “General” tree. This is slightly different from the original plan where we were going to have three trees per profession.  At this point we feel it may be better to do the GCW trees closer to when the GCW content will come online.  As a result, it looks like we might be able to publish as many as 4 professions worth of trees per publish, with the GCW trees coming online after the initial batches are complete.  This is just a projection and is subject to change, of course. 

 

The Path tree deals with very class specific differentiation, such as a Dark Path and a Light Path for Jedi while the “General Tree” will include abilities such as weapon specialization bonuses that are more generic in nature. As mentioned above, after all of the Combat classes have received their Expertise upgrades, a third tree dealing specifically with the Galactic Civil War and PvP conflict will be rolled out and made available to all classes.

 

Once the combat classes are complete, we will move on to the address the non-combat classes (Entertainer & Trader).

 

You will be able to respec your Expertise at any time by visiting a Profession Counselor and paying the requisite fee. Freebie Expertise respecs may be offered from time to time in situation where new trees are added or if a profession’s Expertise undergo any major changes.

 

Each individual tree offers choices in Expertise that are divided into tiers. A number of points must be spent in the previous tier before you are able to purchase Expertise in the next tier. The relative power of the Expertise in a given tier increase as you advance through the tree with the most potent of abilities in the final tier.

 

For those of you who like me can't ever find anything on their forum, I quoted it.

I highlighted in blue the part I find the most interesting.

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ok all this information comes direactly from the SWG main web sight, under the chose your parth tabe

 

12531[/snapback]

 

Yeah go to the SWG main site

SOE website

 

Click on the chose your path option across the top then when you mouse-over the pics of the icons there's option to click on them.

 

Such as clicking on Luke will launch the Jedi page, Han is the smuggler page, et cetera.

 

Then once you click on your person and the page loads for your profession, there's 3 tabs to chose from "overview", "skills" and "specials".

 

The skills & specials tabs is where you can find the info Ke'ell posted if you want to read it for yourself.

 

Mind you, there's not much more info on this than that.

 

Pikes? *pout* I loved them before yes but why not actually give me something useful to do with my saber.....

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Oh while we are at it, let's take a look at the current manifestation of the

"Profession Guide"

 

SOE's SWG Official Profession Guide

 

I'm not sure what moment in time this is based on, if it's talking about future things or if they forgot they remove 1/2 of this or what...

 

There are many paths you can take to complete your destiny. Choose the path you will take from the selections below and you can begin your journey. Each journey is different, so choose wisely.

 

:lol: Smuggler

Smugglers make their living dealing with the scum and villainy of the galaxy. While moving stolen goods, having a blaster at your side and knowing how to get out of sticky situations will keep you alive.

 

Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler's clientele, you would be wise to know how and when to fight dirty.

 

Skills:

 

Melee Combat

Ranged Combat

Dirty Tricks Techniques

Fence Goods

 

:) Bounty Hunter

Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.

 

When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.

 

Skills:

 

Ranged Combat

Bounty Hunting

Melee Combat

Capture Techniques

 

<_< Commando

Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you!

 

A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.

 

Skills:

 

Heavy Weapons Combat

Melee Combat

Grenades

Demolitions Techniques

 

:blink: Entertainer

What cantina would be complete without a stellar band on stage and a dancer or two gyrating to the music? All the fame of top musicians and dancers can be yours!

 

Top entertainers can inspire people to do their best, allow them to relax and enjoy a drink at the bar, or give them an internal rhythm to follow throughout their day.

 

Skills:

 

Dancing

Musicianship

Image Design

 

:D Jedi

This is the Jedi profession. Click to view a description of profession. While this profession is highlighted, use the 'Select Profession' button to choose this as your destiny.

 

Jedi are Force Sensitive beings that can use their Force power to over-come and control their enemies and can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things and binds the galaxy together.

 

Skills:

 

Lightsaber Combat

Force Powers

Block Blaster Bolts

Force Lightning

 

B) Medic

Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.

 

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

 

Skills:

 

Ranged Combat

Healing

Poisons and Diseases

Revive

 

:rolleyes: Officer

Officers use their abilities to enhance the combat efficacy of their entire group, and can call in fire from above to dominate the battlefield.

 

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

 

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

 

Skills:

 

Ranged Combat

Group Buffs

Sniper Techniques

Indirect Fire

Resupply

 

 

:o Trader

A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need the items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.

 

Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions or Engineering

 

Specializations:

 

Domestic Goods: Specializes in crafting various domestic goods including clothing, foods, drinks and desserts.

Structures: Specializes in various large item construction including structures, decorations, furniture, space ship hulls and space ship components.

Munitions: Specializes in making all kinds of military equipment including weapons and armor.

Engineering: Specialized in high tech engineering including the contruction and modification of Droids and some weapons.

 

  :wrong: Spy

Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

 

Skills:

 

Ranged Combat

Stealth and Sneak

Assassinate

Stealing

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