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Astrus

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Everything posted by Astrus

  1. "How many times have you had to abandon ship after unexpectedly running out of fuel? In this episode of Inside Star Citizen, we look at how ship-to-ship refueling will work in Alpha 3.17, plus a look at the newest grav-lev vehicle to hit the 'verse."
  2. Welcome pappy was good to meet you this morning. o7
  3. this guy roooflmao!!! Liam Howlett must be proud I heard so much Prodigy in that its crazy
  4. 9 passive income ideas with real world examples
  5. Was good meeting you today in mumble droopz looks like youre going to be a good fit as a Wanderhomie .
  6. I screenshotted this a couple of days ago. This is the actual footage of how we got there lol.
  7. "What ships will be turned into derelicts beyond Alpha 3.16.1? Inside Star Citizen returns with a look into the future of these points of interest, plus an overview of the current ship pipeline and more in our latest sprint report."
  8. I think the Cutlass Black is, pound for pound, the best ship in the game based on your points @DoctorHooDini. The Cutlass Black has no competition in its size class as far as cargo, weaponry, multiplayer capability and vehicle transport is concerned. The Taurus is dangerously close to being the best ship, pound for pound, in its size class too.
  9. Well we are glad to have you with us Redfish. /salute
  10. It's easier than you might imagine. Spotting wolves seems to be easier for some of us than spotting the sheepdops/sheep, especially in games like Star Citizen.
  11. A great metaphor for us. From the book, On Combat, by Lt. Col. Dave Grossman
  12. My /2cents?: Star Citizen would easily make 30-36 million/year by JUST implementing a monthly subscription. However it would REALLY piss off like 30% of their base, by my guesstimations. NFT risk is far too much. The financial risk plus the political risk of at LEAST 80% of your playerbase being more than pissed off should scare CIG away from this option. Considering that pissing off 30% of your playerbase to implement a subscription model is far less risky.
  13. /salute More to come as we get nearer to release!
  14. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-3-16-patch-watch-lawbreaker Hello everyone, As with previous Patch Watches, we didn't want to miss the opportunity to spotlight some of the features and improvements the teams are working on that don’t appear on the Public Roadmap. So, as we approach release day for Star Citizen Alpha 3.16, here are some additions that will make your dealings with the law system much more interesting. No matter if you break the law or are the law. Defense of Another When a player without a CrimeStat is attacked without provocation (and the friendly-fire threshold is broken), the attacker will be seen as hostile by all other players and AI for the duration of the hostility timer associated with the attack. The more sustained the attack, the longer the timer. The timer is paused should the attacker be engaged by another player to prevent turning non-hostile mid-combat. This allows us to remove the Aggravated Criminal Damage crime which was a stop-gap measure, but which we found to be unfair in the case of accidental friendly-fire as it would give the attacker a lasting CrimeStat. With this new system, the attacker is able to be attacked just the same, but the state is temporary and should the attacker leave the area for a time it is forgiven. Also, criminals are no longer given the same amount of leeway to commit friendly-fire on innocents as non-criminals. Removal of Aggravated Vehicular Assault The amends above mean we can remove the crime of aggravated vehicular assault, which was only added to mitigate this issue. This also reduces armistice violations around green zones, which led to increased low-level CrimeStats. Displaying Victim Names in Infraction Notifications The names of victims (where possible) will now appear in infraction notifications. This will help clear up confusion for players receiving infractions for things like grievous bodily harm (GBH) when their victim bled out several seconds after the fact. Bounty Hunters Being Led to Trespass Zones around the Prison We updated the trespass zones around the prison, making them smaller. The misdemeanor area has also been replaced with the new trespass type, which first warns the player before shooting at them. The felony trespass area is now much smaller but should still prevent bounty hunters from camping too close to the prison. Criminals receive a Less Forgiving Friendly Fire Allowance Criminal players or those with active hostility timers have a reduced friendly-fire allowance to prevent them from getting away with taking a shot, fleeing, taking shot, fleeing (with no hostility timer). Missiles and the Law The team also made a few changes to missile damage behavior. Firing a locked missile will now max out the friendly-fire hostility duration. Currently, locking missiles only counts as a "hit". In Alpha 3.16, locking a missile will now render the ship hostile for as long as the missile is locked. Once the missile is unlocked (without it being fired), it will only add a single hit. This fixes an issue that caused missiles fired at AI ships to sometimes choose a random friendly target, which would cause the player to get an immediate CrimeStat. Atmospheric Bounties The sky is not safe anymore! Bounty hunters now bring the law everywhere - even if they are flying through Hurston's atmosphere. That's why in Alpha 3.16 you will be able to hunt bounties in the atmospheres of all Stanton’s planets.
  15. "What was your favorite moment in the 'verse this year? Join us as we take a look at Star Citizen's journey through 2021, plus a look at what's coming up in Alpha 3.16."
  16. Glad to have you with us!
  17. "What changes to Gravlev vehicles are coming in 3.16 to make them even more fun to drive? Watch this episode to find out! Plus we'll also give you a sneak peek into the next dynamic event in the 'verse, Jumptown 2.0."
  18. Welcome to the Org Alpha. Most backers have periods of hibernation so dont worry about it. Glad to have you with us. :)
  19. Welcome to all of you. Glad to have you with us.
  20. "This week on Inside Star Citizen, we take an early look at MISC's gargantuan new exploration vessel, the Odyssey. Plus, dive into the vehicles currently in production with a special ship-themed sprint report."
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